About the kit
- This kit will help to congratulate schoolchildren in an interesting and original way both on the beginning of the school year on Knowledge Day on September 1, and on the end of their studies (at the last bell, at graduation), as well as conduct an exciting educational game for any occasion. Give schoolchildren a fun, unforgettable adventure!
- The quest provides a wide variety of universal places at school or at home where you can hide riddles and the surprise itself.
- There is no imposed search chain; tasks can be hidden in any order, which is very convenient for the quest organizer.
- It is not necessary to use all task options; you can do any number of stages (maximum 12 stages).
- Interesting and varied tasks based on word games. Most assignments are related to certain school subjects. The riddles are not very complex, but not primitive either; they are more designed for ingenuity and intelligence than for any specific knowledge. The choice is wide, so you can definitely create a search chain to suit your taste!
- The kit is intended for students in grades 5, 6, 7, 8 , but it may also be of interest to adults.
See also: Quest for students in grades 9-11
Pirate quest at school for students in grades 5-7
Pirate quest at school for students in grades 1-4
Using this kit you can organize a quest:
- for two or three teams: each type of task is completed in several versions, with different keywords - so that the teams have equal chances, and victory depends on the speed of reaction and intelligence of the players;
- for one player or for one team of players: in this case, the game organizer will have a choice of the most convenient places in the forest to create a search chain; in each type of task, you need to select the option with the most suitable keyword.
Quest plot
The plot of this quest is based on the idea of hidden gifts by Santa Claus. Having decided not to act in the traditional way - putting gifts under the tree, Grandfather decided to play a prank on the children and instead of gifts under the tree he put his letter or, at the request of the organizer, sent it to the address of the school (house, apartment). The letter also included envelopes (for 2 or 3 teams) with the initial tasks of the quest. In his mysterious letter, Grandfather Frost explains in poetic form to the children what exactly needs to be done for them to find gifts. After the organizer reads Grandfather's letter out loud, the children will open the envelopes and begin solving the tasks. The team that solves all the tasks and finds the main cache will be the winner. But since friendship always wins, the gifts found will be divided among all participants in the quest.
Set design
You can start the quest game in an original way using a special postcard . It's durable and takes just a few minutes to cook (details included), with the first clue in the middle; Postcard format - A4. When finished it looks like this:
completing assignments
Description of tasks
(key places where you can hide hints and surprises are indicated in brackets)
- Hint “Encrypted proverbs” ( magazine, flower, teapot ). A fun task for associative thinking. You need to guess which famous proverbs of the Russian language are encrypted with pictures.
- Hint “Literary work” ( battery, newspaper, umbrella, backpack ). A difficult task for intelligence: you need to cut out 9 squares with letters and fold them into one large square so that you can read the title of a literary work.
- Hint "Math terms" ( pantry, dining room, bedside table ). An excellent task for ingenuity, entertaining puzzles.
- Hint “Symbols of the countries of the world” ( picture, ladder, plant ). An interesting erudition task.
- Hint “Botanical fillword” ( vase, cabinet, bag, door, lamp, desk ). A good task that requires players to be focused and collected.
- Hint “Zoological code” ( camera, refrigerator, saucepan, envelope, presenter, piano, assembly hall, lobby ). First, you need to decipher the letters using the key, and then make a word from them.
- Hint “History of the Ancient World” ( diary, textbook, hanger ). An interesting quiz in the form of a test.
- Hints “English” ( window, table, chair ), “German” (table, chair). Riddles about animals.
- Hint “Color confusion” ( curtain, computer, TV ). An entertaining task for making anagrams, you need to restore the mixed up names of colors.
- Hint “Musical instruments” ( mirror, box, plate, gym ). Players will not only need to find the key to a tricky code, but also remember the names of musical instruments.
- Hint “Sports” ( corridor, notebook, telephone ). Using pictures and just one suggested letter, solve the crossword puzzle .
- Hint “Puzzle” ( globe, calculator, microscope, stand for pens and pencils, briefcase, photo frame, clock ). A simple but entertaining task: you need to put together a puzzle and, from the reconstructed picture, find out the place where the next clue is located.
View other ready-made quest kits
Quest game “Together we will overcome everything”
The game is aimed at preventing the use of psychoactive substances by children and adolescents, increasing the intellectual activity of high school students, and teaching the skills of responsible behavior for the benefit of their health.
Participants of the game. The game is attended by teams of students in grades 8-11, consisting of 5-6 people, with the possible participation of one adult accompanying person.
Place and time of the game. The game starts and assignments are handed out at 15-00 in front of the main entrance of School No. 113. Finish no later than 17.00.
The game takes place on the pedestrian part of Gagarin Street. Rules and conditions of the game.
City quest is a search intellectual game taking place in a predetermined area of the city, limited territorially.
The point of the quest is to find all the methods of preventing surfactants encrypted in the tasks, get an answer to the question posed in the task at the site and complete the entire quest as quickly as possible. Answers to the questions asked are filled out on the assignment sheet and submitted to the organizers at the finish line. The game may contain photo tasks.
To complete the tasks, you must have the required equipment: a mobile phone with a camera.
For each correct answer and completed task, teams receive points. The team with the maximum number of points wins. In the event of a tie, the team that spends the least amount of time completing the tasks wins.
The team has the right to choose their own order of tasks. He also has the right to use the Internet to search for clues, as well as a city map and navigator.
It is prohibited to use public transport to travel during the quest. Teams that violate this condition will be disqualified.
Tasks
Team name
In order to start our game, we need to give a name to our teams, but we will not come up with a name, but guess it. We've got three teams, now it's a mystery.
Get up early in the morning, jump, run, do push-ups. For health, for order, everyone needs...
(charger)
I have no time to be sick, friends, I play football and hockey. And I am very proud of myself, That gives me health...
(Sport)
What is more valuable than gold? (health)
Well done! Here are the guide sheets for you at each station, a liaison officer with tasks will be waiting for you, after completing his tasks you will go to the next station.
Waybill
Team "______________________"
Station No. 1
Solve the anagram and find this station: kipiaoknill (Polyclinic)
Game "Puppet"
At this stage, the topic of the lesson is formulated and the problem is posed. And the first of the proposed exercises is the “Puppet” game, in which certain aspects of our life will be imitated.
Having been divided into conditional “triples”, the students receive a task: two play the role of puppeteers, controlling almost all the movements of the third, a puppet doll. At the same time, each of the participants will have to play the role of a doll throughout the game.
The puppeteers' only goal is to move the puppet doll from its original point to another.
After this, the teacher asks the high school students questions:
- How did you feel playing the role of a puppet controlled by others?
- Was it pleasant for you to feel like a puppet in someone else's hands?
- Did you ever have a desire to do something yourself?
- Was it pleasant for you to depend on the desires and will of others?
- What life situation does this game resemble?
Station No. 2
Misfortune comes to us in different ways - Illness, misrecognition, loss... In spite of fate, in spite of our enemies We remain alive, believing in the future And if in the hour of your great trouble You suppress the pain, managing to stay in line, That will mean that you too
You have the right to be called... (human)
If you guessed the word, run quickly to where, honor and glory to him. "Square Stankomash"
You have arrived at the second station, here are your tasks: Anagram.
Collocations or a word formed by rearranging letters. It is necessary to add the words: YENIZAALKIAV (hardening) DHOTY (rest) EZRODEOV (health) ATABOR (work) RAUTLIFZUK (physical education), ROTSP (sports), SAMSZHA (massage).
Station No. 3
Ahead awaits you Friendship and the light of your beloved eyes, The noise and joy of life, And service to the Fatherland. New stars and discoveries sparkle, and not harmful temptations crackle. You don’t choose them, Otherwise you’ll lose your life! (Precinct police station) Here are your tasks: You need to be able to say “No!”
Do you know how to say “NO”?
And not just say “NO”, but prove that you are right. It's actually not that simple. Let's try to do this together.
(The poster shows a tree with leaves, on which you should write ways to give up bad habits. Students tear off a piece of paper and write it down).
Never agree with those who say that dope can help in trouble and sorrow.
For advice in difficult times, it is better to turn to loved ones. Look: there are so many of them around - a smiling mother, a kind grandmother, a strong father, a wise grandfather.
"Rules for confident refusal"
- If you want to refuse a person something, clearly and unambiguously tell him “NO”. Explain the reason for the refusal, but don't apologize for too long.
- answer without pausing - as quickly as possible.
- Insist on being spoken to honestly and frankly.
- ask to explain why you are being asked to do something you don't want to do.
- look at the person you are talking to. Observe whether there are any signs of self-doubt in his behavior. Watch his posture, gestures, facial expressions (shaking hands, shifting eyes, trembling voice, etc.).
- Don't insult or be aggressive.
Exercise “Get out of the circle”
Teenagers form a tight circle with 3-4 people inside. The task of those standing in the circle is to break through it and get out, the task of the outer circle is to keep the guys inside for 2 minutes.
Well done everyone!!!! Run further quickly.
Station No. 4
Green meadow, A hundred benches around, People running briskly from gate to gate. At the gate of these fishermen's nets.
(Stadium)
Pick a "daisy"
Each team is given a kit that includes chamomile petals and the core. On command, the first participant takes the chamomile core and takes it to a predetermined line. Then he returns and passes the baton to the next participant with a petal. The team that collects all the chamomile the fastest wins. The team for the most beautiful daisy gets an extra point.
Well done! run quickly, the last station is waiting for you!
Station No. 5
Each of us needs a place where you don’t have to pretend, where you won’t be deceived, where it’s calm and good, where you can rest your soul. This place is your family. (Family Square)
I really want everyone to be happy! So that cheerful laughter rings like a bell Let's become a little more tolerant Let's bestow goodness on everyone, everyone! Let's live in peace and harmony! After all, there must be reason in everyone. Working is creative, learning is joyful!
For this I wish you good health!
"Turnip"
Two teams are participating. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip. Grandfather starts the game.
At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, A turnip catches a mouse.
The team that pulled out the turnip faster and returned to its starting position wins.
Well done! And now to the finish line FORWARD!
Awards
Participants in the game are awarded certificates and prizes are provided for the winners of the game.
Summing up the results of the game and awarding the winners will take place after the end of the quest by all participants at 17.00
Memo for parents
Prevention of substance use in children
The health of a child is the greatest happiness for parents. But, unfortunately, more and more teenagers are starting to use tobacco, alcohol and drugs.
Reasons for using psychoactive substances:
- curiosity (thanks to the famous saying of not very smart people: “You have to try everything!”);
- the desire to be like a “tough guy”, an older authoritative comrade, often the personal example of parents, etc.;
- the desire to be “bad” in response to constant pressure from parents: “Do this, be good.” This can also be a way to attract attention;
- idleness, lack of any activities or responsibilities, resulting in experiments out of boredom.
REMINDER
Dear parents!
SYMPTOMS OF DRUG INFLUENCE TYPES OF PASTS AND HARM TO HEALTH CAUSED
Common signs of drug use
External signs:
- pale skin;
- dilated or constricted pupils;
- red or cloudy eyes;
- slow speech;
- poor coordination of movements;
- increasing indifference to what is happening nearby;
- leaving home and absenteeism from school;
- difficulty concentrating, memory impairment;
- inadequate response to criticism;
- frequent and unexpected mood changes;
- unusual requests for money;
- loss of valuables, clothing and other things from the house;
- frequent unexplained phone calls;
- the appearance of new suspicious friends;
- loss of appetite, weight loss, sometimes excessive food consumption;
- chronic cough;
- injection marks, cuts, bruises;
- rolled papers, small spoons, capsules, bottles, vials
Behavioral signs:
Signs - evidence: