Quest for 4th grade graduates “Treasure for the Successful!” .
- Legend
Every day, wizards fly into the Enchanted Forest at night. These are kind wizards, they love children very much, and love to make surprises for them and give gifts. But they do it in secret, and if you want to receive a gift, you need to work hard. Your task is to go through many interesting and sometimes difficult stages, to collect pieces of maps left by wizards, which indicate the locations of treasures and gifts. We don’t know what the wizards hid this time, so we will complete all the tasks together with you and look for maps and treasure. To do this, we need to split into teams (up to 12 people in each), choose a captain and, together with the counselors, begin the journey.
- Game plan
- Gathering of teams.
- Legend.
- Explaining the rules of the game, issuing route sheets.
- Game action.
- Rules of the game
To win the game, you need to go through all the stations on the route sheet, complete all the wizards' tasks correctly, collect a treasure map, find the mark on it and use it to find the treasure. It would seem that everything is simple, but the stations with tasks are encrypted, and pieces of maps are scattered throughout the forest. Only if the task is completed correctly, the elves give away pieces of cards, so be careful and careful. Based on the game, the Enchanted Forest of the camp is divided into 4 worlds:
- Elven world
- World of gnomes
- Demon World
- World of people
Transitions between worlds are carried out in strictly marked places - “portals”. A team that crosses the world border in the wrong place is declared bewitched and is deprived of the right to move for 10 minutes. To go through the portal, the team must complete the proposed task (recite a poem, sing a song, show a miniature, etc.). There are stations in each world. After successfully completing a task at a station, the team receives part of the map and is sent to the next station.
Captains receive the number of their first station (by drawing lots) and route sheets from the elf, and are sent to the stations along with the team upon a signal. Move through stations strictly in ascending order of numbers. The route sheets show a map of the Enchanted Forest and the location of the stations.
- Stations:
World of PEOPLE
- Nodules
- Electrical circuit
- sitting circle
- Log
- Translators
World of Elves
- Magic grains
- Invisibility cloak
- Sniper - capitoshka
- Fresco
World of GNOMES
- Magic mirror
- Carpet plane
- Tongue Twisters
- Braid a birch tree
World of Demons
- Web
- Crossing
- Linked by one chain
- Fiery
- Station assignments
“Knots” | Participants form a circle and join hands, with the hands of one person clasped with the hands of different people. Task: without releasing your hands, unravel the knot and form a circle. * This exercise provides an opportunity for everyone to participate in strategy development. The facilitator records the time spent on completing the task. |
"Electrical circuit" | The team is divided into pairs. The partners sit opposite each other, where they connect their hands and feet, thus forming an electrical circuit through which current flows through the clasped hands and feet. The participants’ task is to stand up without breaking the electrical circuit. Now combine two pairs with each other to make an electrical circuit consisting of four people. The task remains the same - to stand together without breaking the chain. When this stage is safely completed, combine the groups again to form an electrical circuit of 8 people. In the end, you will have an electrical circuit formed by all participants that must rise. Two main conditions for this exercise: 1) electric current must flow unhindered through a closed electrical circuit formed by clasped hands and feet; 2) at each stage, participants must leave the ground at the same time. The presenter gives 5 points for the competition if the whole team manages to get to their feet at the same time. Time is not taken into account. |
"Sitting Circle" | The team forms a tight circle (shoulders touching). After this, ask the guys to turn 90 degrees to the right. Task: You need to slowly sit on each other’s laps and touch the shoulder of the person behind you with your hand. End this exercise on a high note with everyone laughing and clapping. The presenter gives 5 points if the team completed the task. No time taken. |
"Log" | Equipment: any beam (a tree lying on the ground, a gymnastic beam, etc.). The team lines up on a log. Starting with the first person, the team moves to the opposite end of the log. The result should be the same line, in the same order. * Tip for the counselor: it is better to arrange the team, alternating boys and girls. After the whole team has lined up on the beam 1 time. The presenter gives the task to change lanes again and times the time. After the whole team was on the beam 2 times. Time stops and is recorded on the score sheet. |
Translators | Find an analogy in Russian. 1. German proverb “Whoever hopes for his neighbor’s dinner will remain hungry” (“Don’t open your mouth for someone else’s loaf”) 2. African proverb “The son of a leopard is also a leopard” (“The apple doesn’t fall far from the tree”). 3. Finnish proverb “He who asks will not get lost” (“Language will take you to Kyiv”). 4. Tibetan proverb “Where the shovel leads, water flows” (“Where the needle goes, there comes the thread”). 5. English proverb “After lunch you have to pay” (“If you like to ride, you also love to carry a sleigh”). 6. French proverb “A scalded rooster runs away from the rain” (“Having been burned on milk, you will blow on water”). For each correct answer 1 point. The points are added up at the end and recorded. |
WORLD OF ELVES, after completing each task, players receive a piece of the map | |
Magic grains | Grains of rice and peas are mixed on a tray. The task is to separate some grains from others. The coherence and speed of execution demonstrated during the task are assessed. The time is recorded. |
Invisibility cloak | A very simple and fun game. At this stage, children must learn to see even the invisible world. Two people climb under a blanket (the cloak is an invisibility cloak), the world becomes invisible to them. The game of tag begins - these two must catch the entire squad by touch, and each new one caught joins the tags and climbs under their cover. Players must not run outside the territory. By the end of the game, the entire squad should be under a blanket, and none of the players should see the outside world. They get this right when they catch the last person. You can evaluate the coherence of the team’s work and the time spent catching the entire team. Props: blanket. Records the time spent on the competition. |
Sniper - capitoshka | Hit an inflatable water balloon into a basket from a distance of 5m. The number of hits by the entire team is recorded on the score sheet. |
Fresco | The group must draw a picture. In this case, each team member has the right to put no more than one dot or line on a sheet of cardboard (paper). The quality of execution is assessed using a 5-point system |
WORLD OF GNOMES, after completing each task, players receive a piece of the map | |
Tongue Twisters | The participant must repeat 3 times in a row quickly and accurately the tongue twister given by the presenter. Grass in the yard, firewood on the grass. The presenter records the number of people who accurately pronounced the tongue twister 3 times in a row. |
"Braid the birch tree." | One player holds three ribbons in his hands (you can tie them in a knot), and the other three players take the free ends of the ribbons in their hands and begin to move with the ribbons, trying to develop tactics for weaving a braid. The main condition: do not let go of the ribbon from your hands, do not pass it to another player. Whichever team braids the hair faster will be the winner. The presenter records the time spent by the team in the competition. |
Carpet plane | The squad is divided into two teams. These teams compete against each other in magic volleyball. Each team has a magic carpet (bedspreads or blankets) in their hands, with which they throw the ball to the opponent’s zone. If the ball falls, the team that scored the ball gets a point. The game goes to three or five points. The difficulty lies in the fact that at the same time the magic carpet is held from different sides and when hitting the ball, coherence and synchronization of actions is needed. The entire team can be assessed by the purity of the game and the desire to win, 5 points maximum. Props: a volleyball field with a net, 2 thick blankets and a volleyball. |
Magic mirror | The squad needs to learn to read messages from the looking-glass world. A fairly small fragment of a mirror is given, with its help you need to read the message through the looking glass (in bad handwriting, in words!) and perform the indicated action in order to get into contact with other worlds. It is better to make 3 messages so that suitable units do not see the essence of the stage (each new unit is offered a new message). Props: mirror messages: “Stand facing the sun, take your hands, take a step forward, raise your hands, say hello to the yellow eye of the great god of light and heat!”; “Stand in a circle, take each other’s hands, and your faces are directed outward, your backs are looking inside the circle, look up, and in unison say hello to the heavens, we are ready to enter the world behind the looking glass!”; “Stand in a circle, your left hand clasps the left hand of your neighbor to the left, your right hand, palm down, extended into the circle, you close your eyes and raise your right hand, say we welcome the world through the looking glass!” Props: a fragment of a mirror. The correctness of the task is assessed using a 5-point system. |
WORLD OF DEMONS, after completing each task, players receive a piece of the map | |
"Web". | Equipment: a “web” pre-woven from ropes. The number of cells must correspond to the number of participants (6-7). The task is to cross the entire team through the web from one side to the other without touching any part of it. If you touch the web, the whole team goes back and starts the exercise again. If one of you crossed to the other side, then he cannot return, bypassing the web, and help the team. Each cell can only be used once. Maximum score 5 points. |
“Bound by one chain.” | The team lines up in a column one at a time. A starting line is drawn in front of the team. At a distance of 15-20m from this line, some obstacles are placed in front of the team: chairs, bowling pins, small towns. At the leader’s signal, the team runs in a chain to its obstacle, goes around it on the right side and returns back to its original position behind the starting line. At this moment, the counselor watches and records the time spent by the team performing the competition . All this time they hold hands and cannot be separated. But if they become uncoupled, they must immediately restore the situation, otherwise the team loses. You also cannot drop an object that the team is going around. If an object falls, the team must stop, pick it up and only then continue running. You can connect players in a team in different ways: simply hold hands, put your hands on each other’s shoulders, take each other’s belts. |
“Fiery”. | Materials: candle, funnel. At the station there is a presenter, a candle, a funnel. Participants one by one (12 people) enter the designated place, then stay until the end of the stage and try to blow out the candle flame through the funnel. You can only blow once. Points are counted (20 minus how many people failed to blow out the candle). The presenter writes down the points on the score sheet. |
“Walk of the Blind.” | Have each participant cover their eyes with a blindfold. When all eyes are closed, tell the guys that we are going on a journey through an inviolable land that our gaze cannot touch. Ask to place your right hand on the shoulder of the person in front. Slowly begin traveling along the chosen route, including climbing stumps, hills, crawling under low-hanging trees and branches, squeezing between trees, etc. Finish in some cramped (but safe!) place. * Tip for the counselor: this exercise should be performed in complete silence. You should choose a sign to indicate danger (shrug, tap on the shoulder, etc.). Evaluated using a 5-point system. |
Equipment and inventory:
- Log
- 1 sheet with proverbs:
1. German proverb “Whoever hopes for his neighbor’s dinner will remain hungry” (“Don’t open your mouth for someone else’s loaf”)
2. African proverb “The son of a leopard is also a leopard” (“The apple doesn’t fall far from the tree”).
3. Finnish proverb “He who asks will not get lost” (“Language will take you to Kyiv”).
4. Tibetan proverb “Where the shovel leads, water flows” (“Where the needle goes, there comes the thread”).
5. English proverb “After lunch you have to pay” (“If you like to ride, you also love to carry a sleigh”).
6. French proverb “A scalded rooster runs away from the rain” (“Having been burned on milk, you will blow on water”).
- Tray
- Rice and peas
- Cover
- Inflatable water balloons and a basket according to the number of children
- Sheet of cardboard (paper), markers
- Tongue Twisters
- Three tapes (3m each)
- Volleyball court with net, 2 thick blankets and volleyball
- Props for mirror messages:
a fragment of a mirror and 2 messages:
“Stand facing the sun, take your hands, take a step forward, raise your hands, say hello to the yellow eye of the great god of light and heat!”;
“Stand in a circle, take each other’s hands, and your faces are directed outward, your backs are looking inside the circle, look up, and in unison say hello to the heavens, we are ready to enter the world behind the looking glass!”;
“Stand in a circle, your left hand clasps the left hand of your neighbor to the left, your right hand, palm down, extended into the circle, you close your eyes and raise your right hand, say we welcome the world through the looking glass!”
- Equipment: a “web” pre-woven from ropes. The number of cells must correspond to the number of participants.
- Equipment: racks for relay races to run like a snake.
- Equipment: candle, funnel, matches
- Eye patch (24 pcs).
What options for graduation quest in Moscow do we offer?
The program and scenario are always selected individually, based on the preferences of the students. We can come up with a scenario from scratch, or we can offer options that are popular with schoolchildren year after year and have the most positive reviews.
Among such programs, it is worth highlighting three: “Find and Defuse”, “The Fifth Element” and “Fort Boyard”.
" Fort Boyard " is a series of outdoor challenges that a team must complete in order to obtain the keys that open a chest containing treasures.
" The Fifth Element " is a stylized adventure with Indians and chemical experiments. By completing the task, the teams receive artifacts with which they can obtain the fifth element.
" Find and Defuse " is a quest whose goal is to defuse a bomb. Tasks are structured in such a way as to create value in every second. For completing tasks, participants receive code numbers to deactivate the bomb.
Organizing an individual program is not the same as buying a trip to a ready-made quest. In ready-made quests, no one will take into account the characteristics of the participants and adjust the program to each client.
What is the advantage of ordering a graduation quest from Teamspirits?
Many years of experience in holding events indoors and outdoors allows us to guarantee that the entire program will go strictly according to plan, without unforeseen situations. We think through every detail, write scripts and come up with tasks ourselves. We know where it is more profitable to purchase equipment, consumables and prizes. Our events bring joy to children year after year; many customers turn to us and become regulars. During the event, we have already managed to explore most of the sites throughout the city, both outdoors and indoors.