Quest games for children's camp. Game quest camp: sports quest game, scenario quest based on a fairy tale, quest game in nature, quest for teenage children

In this article we will cover the following topics:

  1. What kinds of quest games are there for children?
  2. Ideas for tasks for premises: apartment, children's studio or school.
  3. Outdoor games, location options.
  4. Games for children in a camp with a large number of participants.

Quests are a popular way for children and adults to spend time playing or, for example, looking for a birthday gift. Typically, a quest is a chain of tasks, after which players find something (a gift, a surprise, a treasure map) or complete a certain mission (become superheroes or wizards, help someone).

The most convenient way to organize quests is during holidays, at home, or in the country. Based on the conditions and plot, the tasks in the quest can be different: puzzle, riddle, rebus, crossword and others. Most often, the resulting answer to a task is a word denoting a cache where the next clue is hidden. Another option is when the task is not written on the card, but is voiced (and conducted) by an adult: then, after completion, he tells the team where to look for the next clue. This creates a consistent chain of riddles along which the quest players advance to the finale.

Quest in the camp scenario

Quests have many scenarios with different themes, but for a camp it is better to choose programs that will be of interest to different age categories. Ideally, quests should be carried out with children over 6 years old, which is exactly what is provided for in the rules of children's sanatoriums and camps. The plot of the game idea should be good, without bloodshed and horror films, which are so fashionable in horror quests. The quest itself involves several stages of completing the game. At each individual site you need to perform a specific task.

The camp area is large, and some institutions are located in forest areas, which additionally provides a field of activity. Quest is a team game, and at each station players need to complete tests as quickly as possible. The gathering points for participants are set at a short distance, so that it is convenient for children to move around the area. Competitions are held between several teams. Whose total time is shorter than the rest of the results will be considered the winner.

Before the start, each team is given a waybill indicating the points. The first quest will be alphabetic. At each site you will need to get a letter, or better yet several at once, but this is not so easy to do. Team members must pass a test. The first task will be to hit inflatable balls with darts. A piece of paper will be hidden in each ball, and three attempts are given for each team. Children throw darts, if someone misses then it's a real problem. This means that the team has lost a letter. In this case, the game is played against time.

Second phase. The presenter gives out a letter after passing the obstacle course: a laid out rope, a stretched web, old barrels, you need to quickly run through all this to give your team the best time.

Third stage. You need to solve riddles. 5 riddles will be enough. Fourth stage. The station is a little further than usual, so the guys need to hurry up.
From the given words you need to create a phrase from the song. While maintaining word order, you also need to remember to take time into account. Fifth stage , final. A game of trickle, five pairs line up in a column, while the first pair runs around the last, the column raises its arms so that the players can run quickly. The game is considered completed after the last pair passes the test. As a result, you need to calculate the time and compose a phrase from the collected letters. Surely the participants guessed the hidden phrase. But in the end, the best time or friendship will win, as the counselors decide.

A little about the history of quest games

The appearance of quests happened quite a long time ago - even before the invention of the Internet and even the computer. The first quest games took the form of text adventures, and then graphic tasks that had to be solved. And this happened in the 80s of the last century. It was possible to solve the problems either alone or collectively. The main thing is to find the answer.

The 90s were marked by the emergence of puzzle quests. They were received with delight, but not everyone knew about them. Such games looked like collecting objects and using them to complete tasks, reading messages of various contents, collecting mechanisms, etc.

And thanks to enthusiasts from Silicon Valley, the world finally began to learn about what a “live” quest is, that is, a quest in reality . In 2006, talented developers, based on the works of the legendary and mysterious Agatha Christie, created a game called “Origin”. Numerous tourists who experienced this new entertainment received the original development quite warmly. Yes, it was too early to talk about popularity then, but it was a breakthrough.

Far-sighted Japanese, known for their thirst for discovery and everything unusual, eventually understand that quests will be received with interest by the residents of their country. The first quest games in Japan and China became widespread in 2007 . At the same time, they migrate to Europe. They were the first to appear in Hungary and Switzerland. Quite recently, quest rooms began to open in Russia. Today they are mainly located in large cities, since this is where the greatest demand for such intellectual entertainment is. Moscow and St. Petersburg can rightfully be considered the centers of quest gaming zones, but there are more and more of them in other cities of the country.

Sports quest game

Sport is the basis of health, and in the camp they often come up with sports entertainment in which everyone from the assembled groups is involved. Our quest is a large game with several stations. At each station, you need to get a part of the picture as a reward; at the last test, the participants in the game should get a general picture with the image of something or someone.

Sports tourists

First station. Start. The guys are met by a presenter who offers several tests to choose from: 15 push-ups (can be shortened), 20 squats, jumping through laid out hoops, pull-ups, hops on one leg - 20 times, spinning a hoop for a minute, abs, lifting dumbbells. Participants can select three challenges from the list and perform them, distributing them among team members.

Second station. The camp students are met by an orienteering instructor and invite the children, like real hiking tourists, to assemble a tent. Third station. Ski. The team is given a pair of skis, but not simple ones, but with several bindings for several pairs of legs at once. As planned, several guys should take part in the game. They all get on the ski track at the same time and, on command, must reach the tree where the fragment of the painting is hidden. Once the team reaches the end of the station in unison, they can move on to the next test.

Fourth station. Shop. Here the players are greeted by a sports store salesperson. Immediately after the greeting, he invites the guys to weigh themselves and calculate the total weight of the team. All this will need to be done in your mind; immediately after the correct result, a new hint will be available. Only those who agree to the procedure can be weighed. At the same time, it is advisable to select 5-8 people from the team so that each squad can compete with an equal number of people on equal terms.

Fifth station. Bicycle. Here, in addition to the pictures, the children will receive valuable prizes. The person who completes the obstacle course on a bicycle the fastest will receive a gift. As soon as the “Start” command is heard, the participant sets off on the provided bicycle. He goes around obstacles (laid out chips or cones), and then returns to the team. As a result, the guys must assemble a complete picture from the resulting color fragments.

The benefits and harms of quests

Quests in reality are not just a fun adventure. Within an hour, you are distracted from life's problems and finally allow yourself to part with your phone. Such games allow you to get rid of various phobias: fear of spiders, snakes and many other fears. Austrian psychiatrist Viktor Frankl recommended treating phobias in this way.

Quests in reality help develop memory, attentiveness, logic and are useful training for the brain. Due to the fact that the game is played in an interesting and exciting way, the effectiveness of such training is very high. But the most important thing is a huge amount of positive emotions and the opportunity to work in a team.

Very often, company managers use such games to improve relationships in the team and improve the quality of work. A pleasant bonus of this pastime is the original photo sessions.

What harm?

Before choosing a quest, you should evaluate its safety and read the reviews of those who have already completed it. Unfortunately, careless organizers can skimp on the safety of visitors. The presence of fire or complex unstable structures, the lack of detailed instructions before the game - all this can end very badly. Extreme quests and those based on horror films are not suitable for overly impressionable people with asthma, claustrophobia and heart disease. Such games must be adapted to the age of the participants.

Author - Valery Moskalenko

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Quest for children fairy tales

Everyone remembers the fairy tale “Zayushkina’s Hut”, now we’ll have to bring it to life a little. Everyone in the squad will be hares. And they will have to help their hare brother, who is in trouble. The first to meet the guys is the Dog.

Dog - Hello children. Have you heard about Zayushkina's misfortune? The Fox took his hut and doesn’t want to leave. Her icy hut melted with the arrival of spring and now she has nowhere to live. Let's help the hare drive her out. I will now tell you what needs to be done. - Do you see these vegetables? They need to be transported to the other side. These will be the products of our Bunny, which he will put in his house, because the Fox ate everything from him. The guys go to the laid out rings (hoops). 10 rings need to be jumped over while holding food in their hands. At the end there is a basket, all the products are placed there and sent along with the children to the next test.

Mama Bunny - Greetings, guys. Let's help my little bunny. He finds no place for himself, cries all day long and wants to return to his hut. (There are cubes in the clearing, from which you need to build a barn for the hare). Take some blocks and make a beautiful shed out of them. He will store his tools there.

Bear Good afternoon, kids. I am a cheerful Bear and the best friend of the Hare, I heard about his misfortune. But in order for me to help you drive away the Fox, remind me of the Bunny’s favorite treats. Nearby there is an easel and several markers. With their help, you need to draw your favorite delicacies (cabbage, carrots, corn, berries, grass). After the drawing, the guys go to the next test.

Wolf Wolf sits crying. The children should come up and ask what happened. Children: - Hello, Wolf, what happened to you, why are you crying? Wolf: - Hello, children, I heard in the forest that the Hare, my friend, was kicked out of the hut. I wanted to help him, but my legs weren’t the same anymore. I'm entangled in threads, I can't get out of it for the second day. Children: - Let us untangle you. Wolf: - Really? I thought I would die here and stay hungry. The wolf was happy. Children roll up 3 unraveled balls and go to the next hero.

Kolobok Kolobok: - Hello, guys. I've already been waiting for you here. Children: - Hello, Kolobok. How can I help you? Kolobok: - There is very little left until autumn, but the Hare still lives in the forest, let's help him. Children: - Come on. Kolobok: - Then complete my task, and I will give you my Rooster, who will drive the Fox out of the hare's house. Do you agree? Children: - Okay. Kolobok: - I need you to name the fairy tales in which there is a Fox. As soon as you name them, we will send her away. While the children are remembering fairy tales, Kolobok gives the children cockerel candies. Kolobok: - Well done, guys. Now you can rest assured, Bunny will return to her house and live her old life.

Quest game in nature

The presenter greets the participants: - Greetings, guys! What squad did you come from? (Guys call) - Do you have a chant? – Great, then I want to tell you a secret. Today a chest of treats went missing in the kitchen; whoever finds it will receive everything in it. Let's play a quest? (The guys agree). The presenter continues: “You need to pass several tests at different stations.” Grab your map and hit the road. Remember that the faster you act, the faster you will find culinary treasures. And yet, from each hero of the Pinocchio quest you must receive a stamp as permission to pass to the next station.

Artemon station The guys are met by Artemon. He also heard about the disappearance from the kitchen and will gladly go to the rescue if the guys help him solve the problem. There are several sheets of puzzles on the table that need to be solved. Example: Pro(100) – simple, 40+A – forty, etc. As soon as the puzzles are solved, Artemon goes with the guys in search of a tasty treasure and puts his stamp on it.

Malvina station

The girl with blue hair clearly lost something. She greets the guys and asks them to help her. To get the next seal, the guys need to help Malvina get the following colors from the laid out paints: orange (made from yellow and red), gray (black + white), green (blue + yellow), etc. As soon as the guys have fulfilled Malvin’s dream, they can all go to the Turtle.

Turtle Station

Immediately after the greeting, the turtle offers the children a game: on a printed field with letters they need to find encrypted words. As soon as the clues are written out in a column, the Turtle will put a stamp on the card. All players can take part in the game.

Buratino station

The hero offers the following game: coins (pieces of paper with the names of words) are tied on a tree; each player must come up, remove a coin card, read the word and sing a song with it or simply say its name. If songs don't come to mind, you can read a poem.

Duremar station

As you know, Duremar is still a cunning man, but he is the last one who can give the guys a clue. Hot and cold game. Children need to listen to Duremar’s commands; if he speaks coldly, then the treasure is still far away; if he speaks hotly, then the prize is already close. As soon as it gets really hot, the guys need to start looking for the hidden note. It will be written in it where the chest with supplies from the dining room is located. In the note you need to write that pie, candy, apples or other treats are waiting for the children at the very first station.

Quest for teenage children

The quest is held in the park for a team of 4 people. Everyone who takes part in the competition is welcomed at the start, then they receive waybills for the first task. Required accessories: phone with internet, working Viber and good mood.

The sheet states: the first test is carried out in a forest (park). Be sure to have a phone with a good Internet signal and Viber turned on. Further hints and instructions will be sent specifically to the “Quest” group, which you need to join now.

Check connection. The administrator sends the message: Task No. 1. Find all the numbers 6 in the fairy forest. You need to look for numbers on trees starting with the letter L (for example, linden or larch, you can also use other letters and tree names). Send 5 photos to the group, the last number will be in the north of the forest and marked with gold embossing. At the root you will find a hint that will be useful at the finish.

The administrator periodically asks the group questions about where the team is and how many clues they have already found. As soon as the photo with the last number is delivered, the guys receive a new task. Task No. 2. In a blooming apple meadow (or other noticeable place), which is located at coordinates (...) find a rope town. The bravest must walk along it and pick up the bottle.

The administrator writes a message: Found a bottle? The bottle is not simple, it is closed with a cork. That's bad luck, but you forgot the corkscrew. What proposals will there be? You can't hit. (The ideal solution to this problem would be to push the cork inside the bottle using a selected stick). We are waiting for your photos with the obtained clue. Message: Congratulations! Next task.

Task No. 3. Find the tallest spruce in the east of the forest, it is located next to a wooden fence, and there is a large red box nearby. The guys find a box, it contains many keys and a box. It must be opened to pick up the fragment. When a photo tip is received, the administrator sends another task.

Task No. 4. Find 4 plants in the forest: plantain, buttercup, dandelion, forest violet (the names can be changed). There is no need to tear the plants, a photo of your find is enough. In response, we will send you the following hint.

Task No. 5. Head to the dining room. A counselor is waiting for you with a list of groceries. Help him prepare borscht. (The list contains scattered ingredients: potatoes, tomatoes, cucumbers, eggplants, cabbage, greens, dandelions, etc. Of these, you need to mark or name those suitable for borscht).

This task completes the quest. The counselor gave the last clue. The task of the quest participants is to collect the clues into a single whole and understand what is encrypted there. A fragment of an inscription, a picture in the form of a rebus or a foreign phrase, all at personal discretion. The phrase can be another task or contain a philosophical meaning (for example, patience and work will grind everything, or a sentence in English that needs to be translated into Russian).

Quest tasks

All tasks in the quest have a bright design in the form of a mobile phone, as if with messages coming to it. Description of tasks in the quest: Joyful emoticons - a fun task in which the solution will help you find halves of emotional emoticons. Color code

- a fun task with a color code.
Holiday announcement - a task in which each number has a corresponding name, with which you can immediately find out the secret word. Congratulatory Morse Code is a simple puzzle based on the Morse code. ◊Where are you going? - task on orientation in the direction of light. Talking Computer - an attentiveness task in which you need to understand the code associated with the computer keyboard. The path of the gift is the final task in which the quest participant finds out in which direction his gift “went”.
You can read reviews about our quests here “Reviews”.

Scenario of the quest game Begalka

Before completing the quest, units receive the “Pirate Race” card. Each location must host sporting events. The squad that completes the quest the fastest wins. The total time is summed up and the results of the game are summed up.

Location "Ship of Hope"

An elastic band in the shape of a ship will be stretched between the trees. Each squad member needs to get through the stretched web. The presenter sets a timer and records the time on a pirate sheet near the location passed.

Location "Bay of Joy"

There is a statue in the middle of the Bay. The leader gives the team 5-7 hoops. Visually, you need to imagine that there is a sea around the statue; you cannot enter this territory. Everyone who stepped outside the designated boundaries + 10 seconds to the total time. The hoops need to be thrown onto the statue, this is also done for a while. In case of a failed attempt, + 20 seconds are added to the final time.

Location "River of Faith"

The guys go to the rope town. The task of each player is to cross the suspension bridge as quickly as possible and not fall into the “river”. The team that has fallen players gets + 20 seconds.

Location “Swamp of Doubts and Fears”

The detachment arrived at the swamp. A real disaster happened here; clean water ran out. The guys need to deliver clean water using a glass to a bucket located at the end of the route. The team lines up and carries water from a container that stands nearby. One player took the water, ran, poured it into a bucket, returned with an empty glass and passed it to the next player. The result is recorded in the pirate sheet.

Location "Dark Forest"

The children are given a sheet with riddles, mixed up phrases, in other words, a real dark forest. Participants need to decipher all tasks for a while.

Location “Wind of Change”

Does everyone remember the game "Tag"? So, literally 5 minutes ago, the wind blew in and mixed up all the numbers. For a while, you need to move the numbers so that they find arithmetic order. Time has passed!

Location "Treasure"

There are logs (slats) laid out on the grass; you need to use them to get to the treasure, which is located at the end of the path. The condition of this attraction is to walk the entire path together hand in hand. As soon as the last participant steps on land, you can stop time and calculate the overall result.

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