Universal spy quest with a search for a gift “Secrets of Super Agents” for home or school (from 9 to 12 years old)


Detailed description of the quest

♦ Age category: from 9 to 12 years. Travel time: up to 40 minutes. But the time may be different, as it depends on the ingenuity of the players, their age category and the number of participants. Purpose of the quest: search for a gift (surprise) - after solving and completing all tasks, the participant (participants) will find the main cache in which the quest organizer hid the gift (surprise) in advance. The quest is intended for an original gift for a birthday, for a themed children's party in the style of spies or super agents, for entertaining children in a cafe, school, etc. And also as an original way to congratulate the boy (boys) on February 23rd. entertaining - the quest can be held as a separate group competition or a children's game in an apartment, house, school (or any other room), the end result of which will also be the presentation of a gift or surprise. Venue: house, apartment, dacha, cafe, school (see hiding places below). Number of participants: unlimited ◊ single passage - the quest is solved by one participant (the birthday boy). ◊ group passage - participants will have to solve all the tasks together. If there are more than 7 participants, then divide them into 2, 3 or more teams and distribute one copy of the same task from the initial envelope. As soon as one of the teams guesses the secret location of the cache, then in such a cache they will find a new envelope with 2,3, etc. copies of assignments, one for each team. Thus, the team that can solve the most tasks will be the best secret group among all teams, and the gifts (souvenirs) found in the last cache will be divided among all teams (participants). Tasks: 10 tasks (ready-made task cards), based on a spy theme. Tasks in the quest can be swapped or, if necessary, their number can be reduced. Necessary props: ◊ pencil (for writing quest answers); ◊ eraser (if the answer is wrong, it can be corrected); ◊ printed quest materials, preferably on a color printer (12 cards in total: 10 cards with tasks and 2 cards - the initial and final parts of the quest). ◊ postal envelopes 10 pcs. (but not necessary, the tasks can simply be rolled up into a tube and tied with a ribbon) and placed in their hiding places. ◊ gift (surprise) at the discretion of the organizer. Hiding places in the quest (for a house, apartment, cottage): ◊ Bucket ◊ Flower ◊ Battery ◊ Kettle ◊ Chair ◊ Freezer ◊ Napkins ◊ Pillow ◊ Newspaper ◊ Wardrobe Hiding places in the quest (for school, cafe): ◊ Bucket ◊ Flower ◊ Napkins ◊ Battery ◊ Album ◊ Chair ◊ Bottle ◊ Cap ◊ Newspaper ◊ Wardrobe If you want to conduct this quest outdoors, then our website provides a “Spy quest for the street” ♦ Genre: the quest requires active action in searching for clues (places) caches) - after each solved riddle, you need to look for the next cache. The organizer, before conducting the quest, places all selected cards with tasks in hiding places. The finished quest kit includes 4 PDF files: 1. The file “Instructions for the quest” contains a list of necessary actions to prepare the quest for implementation and detailed explanations (solution algorithm) of all tasks. 2. File “Quest for home” 3. File “Quest for school” The second and third file contain all the tasks that will need to be printed on a color (preferably) or black and white printer, hidden in secret places and solved by the participants. 4. The “Quest with answers” ​​file contains the entire list of tasks with detailed answers. You don't have to print it, just take note. ♦ Other quests on the site: ⇒ Quests up to 10 years old Quests up to 16 years old Quests from 18 years old

On the topic: methodological developments, presentations and notes

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The lesson-game “Detectives” will help in a fun way to expand, systematize and summarize the material of a whole block of lessons on the topic “Portrait Genre” in the 6th grade.

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The development of an extracurricular reading lesson on the topic “Detective genre. Great detectives in literature”, built using moderation technology. Active methods provide a solution to education.

The business game is held with the aim of preventing delinquency and crime among minors.

The plot of the quest spies

Since many children dream of becoming intelligence officers, agents, spies, the plot of this quest is based on the idea of ​​finding a gift that was hidden by super agents of the spy service. To find the gift, the participant(s) will have to decipher all the secret missions of the agents. The quest begins with the participant(s) finding an envelope marked “Top Secret” (the envelope is available in the quest materials, you just need to print it out). Having opened the envelope, the quest participant(s) find there a secret code with the text: “We have been spying on you for a whole year, and yesterday everything was confirmed - you have phenomenally brilliant abilities. Our service needs such agents! To finally verify this, you have to solve spy tasks that were specially prepared and hidden. Each task leads to the next until the main cache is found , in which something VERY important and top-secret awaits you! Get started. Good luck... GENERAL OF THE SPY SERVICE Demidov O.V. “Together with the encryption code, the participant(s) will find in the envelope the first card with the task, a pencil, and an eraser. Having deciphered all the tasks, the participant(s) will not only find a gift, but will also receive another letter from the general of the spy service, in which he will inform the guys that they have become real secret super agents of the national spy service.

Set design

Players receive a letter from Santa Claus, informing them that New Year's gifts have mysteriously disappeared.

Thanks to a special decoder, hints and a prize for completing the quest can be hidden in any convenient place.

completing assignments


Quest tasks

All tasks in the quest are colorful and train children’s abilities for attentiveness, logic, associative thinking, etc. According to the plot of the quest, each individual task was developed and prepared by a separate active spy agent - agent 007, agent Eagle Eye, agent Hunter, agent Svyaznoy and other experienced spies. Description of the tasks in the quest: ◊ “Fingerprints” - an attentive task for children in which they need to compare fingerprints with each other, find similarities and decipher key letters, and then write the name of the cache. ◊ “Spy Map” - in this puzzle the children will have to show their skills in navigating the spy map. A task in which you need to match different pieces of a map, thereby finding clue letters from which you will later get the name of a secret hiding place. ◊ “Spy Clichés” - in the task, the participant(s) must find the similarity of the key and the image of the cliche on each safe that is locked. When the similarity of each key with the image on the safe is found, the key letters will prompt the name of the new hiding place. ◊ “Spy Props” is a logic task in which participants need to find an image of an object by its name. Having done this, the secret cache will be found. ◊ “Agent’s Phone” is a task for attentiveness and intelligence. Using the fingerprints on the phone buttons, you need to understand what word is encrypted here. This same word is the name of the hiding place. ◊ “Memo” is a logical task in which participants need to find a special code using letters and numbers. Having solved this code, the secret cache will be found. ◊ “Spy Things” - a task for knowledge of spy items. Having matched each item with a pair, key letters will be found that will allow participants to guess the name of the cache. ◊ “Decipherer” is a logical task in which, using the existing decryption table, the participant(s) must unravel the text of the message. It is in this message that the name of the next cache is hidden. ◊ “Spy – Hacker” - a task in which you need to carefully examine the encrypted text and find similarities on the computer keyboard (the keyboard is drawn in the task). Having solved the algorithm, the guys will be able to decipher the text, which turns out to be a riddle. The answer to the riddle will be the name of the secret cache. ◊ “Keymaker” is an attentiveness task in which children need to choose the same ones from among numerous keys. Putting two identical keys together will give you 1 letter. By putting all the letters together, the secret cache will be found.

You can read reviews about our quests here “Reviews”.

Detective quest script for doing it yourself at home or in the country

Participants in this game will have to immerse themselves in the atmosphere of a real detective adventure - solve a number of interesting puzzles and find treasure, as well as investigate a crime and expose the criminal.

This quest has a well-developed plot that will be interesting to both adults and children. An extensive and intricate detective story can unfold in your home or country house during any festive event. You can organize a game any day just to entertain family or friends, adults or children.

The participation of the presenter is required only at the beginning of the game to pronounce the introductory text, then the quest “works” completely autonomously.

Note! Quest materials are sent electronically and are intended for self-printing .

Detective themed party idea

Do you love reading detective stories and watching movies about detectives? After reading a couple of pages, you already know everything about the crime committed - who, when, for whom and for what? Then a holiday in the style of a detective party will suit you perfectly! At first glance, it may seem that organizing such a party is not easy, but in fact it is not. The main thing is to think through everything to the smallest detail. So let's get started.

Invitations

Send out party-themed invitations to everyone. They will have to contain instructions for each specific person. Describe what kind of hero they will represent, his habits, any special signs. Offer to use some special differences in your clothes - for example, gluing on a mustache, lighting a pipe. Prepare name tags so guests know how and with whom they will communicate that evening.

Making up a story

First you need to come up with a story that will form the basis of a detective party. It could be robbery or murder. You can come up with a plot yourself or copy it from a book. A good solution would be a plot from Agatha Christie's book “Murder on the Orient Express”. A strange murder has been committed on a luxury train. Lots of evidence and no main suspect. That is, in fact, anyone can be suspected...

As you can see, there is nothing complicated. You just need to correctly place the accents and think through the details:

  • how your party will begin and how it will end;
  • what role will each of the guests have;
  • what the guests will tell, what secret they will have;
  • What will be the clues and clues?

Do not forget that the main role, the role of the leader, belongs to you. The outcome of the holiday depends on your organizational skills. Keep guests on their toes, confront them face to face - in general, be always there.

Don't overdo it. Guests should not feel like drama theater actors at a dress rehearsal. Everything should be easy and relaxed. When assigning roles, remember the character of each invitee. Don’t give the silent man verbose roles, and the good-natured fat man the role of the hero-lover, otherwise the holiday will turn into torture for them.

We decorate the room

Decorating the hall is a very important moment in holding a detective party. Follow moderation - you don’t need to go looking for treasure on a chilly evening or chase a criminal down the street. It will be enough to create a mysterious twilight, turn on lamps stylized for the era, and prepare clue items: letters, books, jewelry. There is no need to scatter evidence all over the premises - this way the crime risks remaining unsolved. Gather everyone at the table, seat them so that everyone can hear the dialogue.

What should you wear?

If we talk about a detective party, for some reason retro images always pop up in the show, detectives in raincoats and ladies in elegant dresses, well, it seems that the spirit of the detective itself suggests a design that is ideal for this entertainment.

Suits, hats, raincoats, and cigars are suitable for men.

For women - elegant dresses, thin cigarettes, hats, expensive jewelry, small handbags, bright retro makeup and, of course, feminine cunning!

Detective entertainment

In order not to delay the start of the party, it is advisable to prepare the first tips in advance and make them obvious to everyone. Further developments can be carried out in a playful way. For example:

  • Use scraps of children's photographs to create a portrait of a criminal
  • choose a phrase from a newspaper so that a certain name or date is visible
  • use the pictogram to encrypt the title of the book where the main evidence is hidden, and use the rebus to encrypt the author’s surname

When the evidence is collected, you can sit down at the table and begin to identify the criminal. Once again, you will lead the process - the host and organizer of the holiday, the Chief Detective. The more numerous and unexpected the clues, the more interesting the solution will be. The evidence must point to all the party guests, but the killer will be the one against whom the most evidence has been collected.

In order not to turn a fun holiday into a “murderparty”, although by definition it is, you can rehabilitate the criminal. Let the Chief Detective receive a letter indicating that the victim choked on, for example, a cherry pit. You can choose your option.

The crime is solved, the killer is acquitted - what next? And then the red carpet of the Oscars. You can present comic awards for the best make-up, for the best acting, or arrange a buffet in honor of the successful solution of a crime. Treats should be simple: tea, biscuit, oatmeal.

A detective party is a great occasion to spend a holiday with friends in a mysterious and mysterious atmosphere. A properly prepared scenario with prizes and riddles will make this evening unforgettable!

A short plan for preparing for a party in a detective style

If you, reading Agatha Christie’s detective stories, know the criminal from the first line, and Edgar Poirot should have ordered a master class from you on unraveling the intricacies of any crime, a detective party is clearly for you, which means it’s time to move from words to actions.

Answer yourself the first most important question: we will organize it ourselves or we will order it on a turnkey basis.

If you decide to order a turnkey party, the issue of choosing a quality performer is very pressing, use our services to greatly simplify your task.

Comparison table.

The comparison table will allow you to compare performers, their experience, portfolio, and many other parameters in a convenient tabular form.

Application service.

The application service will allow you to avoid wasting time and receive ready-made proposals taking into account your wishes, with prices specifically tailored to your needs.

If you are confident in your abilities, we offer you a short thesis plan to help you keep your finger on the pulse and not forget anything during preparation. Copy it, print it in Word and go! Conquer the world!

  1. If the decision about the party was made by the company, determine who will be responsible for preparing the party (one or more people, if several, determine who will be the coordinator) and distribute the tasks according to this list.
  2. Make a preliminary list of party participants.
  3. Call or meet with everyone to clarify the preliminary list of participants.
  4. Determine the date and time of the party.
  5. Determine the budget that you are willing to spend on the party (the solution to all subsequent issues will largely depend on this amount)
  6. Resolve the issue of financing (who, in what amount, when and how will pay all the costs of preparation and implementation)
  7. Find studios for renting retro costumes (if the party is not just detective, but retro detective) and give each party participant a reminder with addresses and telephone numbers (this way you can avoid excuses like “I didn’t know where to find the right outfit...”)
  8. Decide where you intend to hold the party (restaurant, office, yacht, country complex, etc.). To solve this issue more easily, leave a request on eventspro.ru indicating that you are planning a detective-style party. For sure, you will be answered by sites that have experience in organizing such a style, which means design issues are off your shoulders. Or maybe someone will organize a similar party in the near future, then from the entire to-do list you will only have to remember to come to the address on the day of the party.
  9. What dishes/drinks should be on your table? Who prefers what?
  10. Consider the issue of transport and delivery of participants home.
  11. Decide who will do the decoration of the room. If you plan to do everything yourself, decide on the decoration elements; it is best to have them ready at least 1 week before the event. If you rely on the experience of professionals, leave a request at eventspro.ru, they will offer you not only design options, but will also demonstrate existing decoration elements. You can choose the best performer based on quality and price.
  12. Consider the entertainment part. Which contests and competitions attract your friends and which ones don’t? Use our competitions section to quickly solve this problem.

Quest “Detective School!” Scenario for children 8-14 years old

The presenter reads the letter to the children. Dear ladies and gentlemen, I am Sherlock Holmes, I invite you to take a course at my detective school. Why you? Yes, because everyone talks about your insight, intelligence, dexterity and cunning. I really need such helpers, but I have to make sure that you really are what they say you are. To do this, pass my tests! Host: Well, guys, it turns out that getting into the Sherlock Holmes school is not so easy. Are you ready to take the test? They should probably be attached to the letter (opens the envelope and takes out cards with tasks). And here are the tests themselves. So, let's get started.

1st card: Task 1. “Try - don’t make a mistake.” A good detective must be very attentive. Let's see how attentive you are!

The presenter asks the guys sitting in the hall: “Can you now repeat three short phrases after me?” Nobody doubts this, of course. “Twice two is four,” says the presenter. Everyone confidently repeats this first phrase. “Three times three is nine,” he says. There was no error again, everything was repeated. “Well, you were wrong,” the presenter joyfully declares. The guys are perplexed: “Why?” The presenter explains: “Well, you were mistaken” - this was my third phrase. Nobody repeated it.” Well, if someone is very attentive and repeats it, then he gets a prize - candy

2nd card: Task 2. “Plasticine dolls” Without mastering the secrets of conspiracy, you will not become a good intelligence officer. One of the components of conspiracy is the ability to transform. During the task you will have to turn into a plasticine doll. The exercise consists of three stages. At the first signal, you become a plasticine doll that was kept in a cold place. It is clear that the material has lost its plasticity, it is hard and cruel. The second signal from the presenter marks the beginning of work with the dolls. It will change your poses, but don't forget that the frozen shape will make it more difficult and she will have to feel some resistance from the material! The third signal is the beginning of the last stage of the exercise. Imagine that in the room where our plasticine dolls are located, all the heating devices were turned on at the same time. What, did you feel feverish? That's right, dolls experience something similar too! What's happening to them? They begin to soften. As a result, the entire doll “drains” onto the floor and turns into some kind of shapeless mass. 3rd card: Task 3. “Get into character” To establish the identity of a criminal, many detectives get used to his image. The same thing awaits you now. A description of a criminal is read to you, you listen carefully to the description, then you portray this criminal.

1. His gait could not be confused with any other, since he moved somehow spasmodically, and his head was always tilted somewhat to the right. And he constantly sang: “And I love girls. » 2. He had a charming smile. He had a slight limp on his left leg. The weakness in his character was that he constantly unbuttoned and fastened the buttons on the collar of his shirt. 3. His gait could be called a cockroach step. One pant leg was rolled up above the knees. The first thing that caught your eye when meeting him was that he was shaking like a leaf and muttering something under his breath. 4. He was a tall man with his head held high and his chest wide. He always kept his hands in his pockets and only occasionally took out his left hand to scratch the back of his head. At the same time, his eyes darted in different directions, and his right leg occasionally twitched.

4th Card: Task 4. “Screen of transformations.” For this task you will need to go on stage. You must prove yourself in the ability to radically change your image. Let's say an old man comes backstage and a little boy comes out. The cat disappears behind the scenes, and a mouse jumps out squeaking. The actress, shivering from the cold, hides behind the scenes, only to reappear a second later, exhausted from the heat.

5th card: Task 5. “Chatterbox - a godsend for a spy” The ability to keep one’s mouth shut is one of the main qualities of a detective. Some people have it from birth, while others will have to develop it. The leader, having placed chairs in a circle with his assistants, invites all the cadets to sit on them. A chair is also placed in the center of the circle - for the instructor. He conducts an “interrogation with passion,” asking questions to the listeners around him in such a way as to take them by surprise. The complexity of the situation lies in the fact that it is not the one to whom the question is addressed that must answer, but his neighbor, for example, on the right. In addition, questions cannot be answered with “yes” or “no,” and color names are prohibited. Encouragement will be given to those who have never made a mistake and who have given accurate answers without delay. Question options: 1. Is a square a rectangle? 2. Is the earth spherical? 3. Does the cow give clear milk? 4. Do you know how to cook scrambled eggs? 5. Do you prefer black or red currants? 6. Is it true that your name is Natalya? 7. Does the frog cackle? 8. Does the Volga flow into the Caspian Sea? 9. Is an apple a fruit? 10. Can you keep secrets?

6th card: In the next two tasks you will have to show both detective and theatrical talents. Task 6. “Receiving guests” One of you will be the owner of the house. He has to receive guests. Who are these guests? This is where the problem lies. The fact is that when the owner walks out the door, you and I will determine what role each of the actors got. They can be anyone and anything: relatives of the owner of the apartment, his friends or enemies, service workers, presidents, inanimate objects, feelings, seasons. Our imagination is limitless here. Having determined the roles of the guests, we will invite the owner of the apartment to return to the room and ask, within, say, 5-10 minutes, to determine what kind of guests came to him today. How to determine the image of a guest? Firstly, the actors playing the guests will have to come up with some kind of plastic image for their character, so the nature of the movements will already be some kind of clue. Also, consider using vocal expression. During the game, the host can ask the guests various questions - all together or separately, at his discretion. When answering questions, guests continue to play their roles and try to remain incognito. That is, the guests’ answers should be at the level of hints, clarifications, but not open “removing the mask.” If, within the allotted time, the host manages to identify the images of the guests, he emerges from the game as a winner. 7th card: Task 7. “An incident at a mountain resort.” You need to split into two teams. One team will stage a proposed crime, and the second team will have to solve it. Crime scenario: The owner of the sanatorium, Ekaterina, calls detective Ulyana on the phone. Ekaterina: “Hello! Is this detective Ulyana? Hello! The owner of the sanatorium, Ekaterina, is speaking to you. Could you please come urgently?” Ulyana approaches Ekaterina’s sanatorium and looks around. Ulyana: “Hm, this place is secluded... and there are no traces!” Ekaterina: “At night all my savings disappeared. One of the guests took advantage of my sound sleep. The ski season is ending, and there are only three guests in the sanatorium.” Ulyana: “Do they know anything about your habits?” Ekaterina: “Only that I take sleeping pills at night.” Ulyana: “Don’t worry, I’ll handle this matter.” Ulyana comes to the first guest, Anna, who has just woken up.

Ulyana: “Did you spend the night here?” Anna: “Yes, I didn’t go out. It snowed all night, I slept peacefully.” Ksenia, the second vacationer, has already made her own coffee and is having breakfast. Ulyana: “What do you think about the disappearance?” Ksenia: “I just found out about her from you. I slept soundly all night." The third guest, Eva, was absent all night. Ulyana: “Was there any suspicious noise at night?” Eva: “I don’t know! I spent the night with friends in a neighboring village and returned only in the morning.” Ulyana comes out in Answer: Eva stole the money. Otherwise, why would she need to lie that she had been out all night and had just returned? She is exposed in a lie by the untouched snow cover that Ulyana saw when approaching the sanatorium.

8th Card: Task 8. “Alarm” You need to quietly and unnoticed enter the bandits’ lair and pick up the mysterious package.” The entrance to the lair is blocked by a special security system. The security system is an ordinary underwear elastic, which I used to tighten the entrance, leaving small cells into which you can crawl (not without difficulty). The package is at the end of the maze. The students' task is to get to it without touching the edge of the elastic band.

Children pass the last test, take the package, unwrap it and find nice gifts inside (Diplomas for young detectives).

Quest. School of detectives "Professional Light"

Career guidance quest

  1. Target audience : 9th grade students of general education institutions.
  2. Title: School of detectives “Professional Light”.
  3. Purpose of the game: to promote students’ acquisition of knowledge about professions.
  4. The goal of the teams is to undergo training at the “Professional Light” school of detectives, solve a detective riddle and use the main evidence to find a suspect, draw up a sketch of him and determine the type of his professional activity.
  5. Form of the event: career guidance quest

Unique quest

You won’t find a similar version of a quest for yourself anywhere else! Trust us - we tried! The uniqueness lies in the fact that its scenario is not just a straightforward chain of abstract tasks. Every task, every card, every element is part of a well-thought-out story with its own secrets and riddles, characters and dashing plot twists. An important feature is that during the investigation, players will find various clues, keys and objects that they can use either immediately or later when the “right” moment comes. Everything is like in classic computer games, detective novels or movies!

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